im nauseous
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@@ -0,0 +1,15 @@
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#version 330 core
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layout (location = 0) in vec3 aPos;
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out vec3 TexCoords;
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uniform mat4 proj;
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uniform mat4 view;
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void main()
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{
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TexCoords = aPos;
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vec4 pos = proj * view * vec4(aPos, 1.0);
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//gl_Position = pos.xyww
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gl_Position = pos;
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}
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