Files
2026-07-11 16:44:48 -04:00

22 lines
416 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTex;
layout(location = 3) in mat4 modl;
out vec3 normal;
out vec2 texCoord;
out vec3 FragPos;
uniform mat4 view;
uniform mat4 proj;
void main()
{
FragPos = vec3(modl * vec4(aPos, 1.0));
normal = aNormal;
texCoord = aTex;
gl_Position = proj* view * modl * vec4(aPos,1.0f);
}