12 lines
207 B
GLSL
12 lines
207 B
GLSL
#version 330 core
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out vec4 FragColor;
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in vec3 TexCoords;
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uniform samplerCube skybox;
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void main()
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{
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float gamma = 2.2;
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FragColor = vec4(pow(texture(skybox, TexCoords).rgb, vec3(gamma)),1.0f);
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} |