base
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@@ -20,6 +20,8 @@ void framebuffer_size_callback(GLFWwindow* windowe, int w, int h);
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void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
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void char_callback(GLFWwindow* window, unsigned int codepoint);
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void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
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void mouse_callback(GLFWwindow* windowe, double xposIn, double yposIn);
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@@ -34,6 +36,7 @@ class ParticleEmitter;
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class Camera;
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class Animator;
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class CharacterManager;
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class Console;
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class Engine {
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public:
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@@ -41,6 +44,7 @@ public:
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Physics* physicsengine = nullptr;
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RenderSystem* rendersystem = nullptr;
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CharacterManager* charactermanager = nullptr;
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Console* console = nullptr;
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public:
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//METADATA
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int frame = 0;
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