95c79efe83be76f733f95a8a9976d58b99760aac
EIIFWHRN proprietary anything engine anything as in it's pretty bare and can be molded into anything
third party stuff includes: glfw, glm, glad, stbi, freetype, assimp,
current list of cool stuff ive implemented: -raycasting, can detect collision between boxes and models -volume calculations -model importing -collision detection between boxes using axis aligned bounding boxes and seperating axis theorem -gui -gui rounding -basic box physics (very dogwater rn) -mesh slicing (as in cutting them in half and whatnot) -more coming soon (tm)
Description
Languages
HTML
74.3%
C++
11%
C
8.7%
C#
5.2%
GLSL
0.5%
Other
0.2%