base
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@@ -51,7 +51,9 @@ std::optional<std::pair<float, glm::vec3>> TAxisCollidesT(std::vector < glm::vec
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std::optional<AxisCollisionCN> TAxisCollidesTCN(std::vector < glm::vec3 >& t1, std::vector < glm::vec3 >& t2, glm::vec3 axis);
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bool TNearT(t& t1, t& t22);
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std::optional<TInTInfo> TInT(t& t1, t& t2);
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// withPoint false leaves POI at zero, for callers that work out their own contact points
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std::optional<TInTInfo> TInT(const t& t1, const t& t2, bool withPoint = true);
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glm::vec3 BoxContactPoint(const t& t1, const t& t2);
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bool TInTNoInfo(t& t1, t& t2);
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glm::quat AngleAxis(glm::vec3 axis, float angle);
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