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dt/ResourceManager.h
2026-11-03 20:05:02 -05:00

39 lines
1.2 KiB
C++

#ifndef RESOURCE_MANAGER_CLASS
#define RESOURCE_MANAGER_CLASS
#include <string>
#include <unordered_map>
#include <vector>
class Texture;
class Font;
class MeshData;
// Owns every texture and font, so each file only loads once however many things use it.
// Sounds are cached by SoundSystem, rigs and animations by CharacterManager.
class ResourceManager {
public:
ResourceManager() {}
~ResourceManager(); // needs the GL context, delete this before the window
ResourceManager(const ResourceManager&) = delete;
// Returns nullptr and logs it if the file can't be loaded
Texture* GetTexture(const std::string& path);
Font* GetFont(const std::string& path);
// Every mesh in a model file merged into one, in the file's own units. nullptr if it can't be read.
const MeshData* GetMeshData(const std::string& path);
// Not cached, every call makes a new texture that's free to be edited
Texture* CreateTexture(int width, int height);
Texture* CopyTexture(const Texture& source);
private:
std::unordered_map<std::string, Texture*> textures;
std::unordered_map<std::string, Font*> fonts;
std::unordered_map<std::string, MeshData*> meshes;
std::vector<Texture*> createdTextures;
};
#endif