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2026-06-08 17:07:34 -04:00

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834 B
C++

#ifndef DEFAULT_BODY_COMPONENTS
#define DEFAULT_BODY_COMPONENTS
#include <vector>
#include "Character.h"
#include "BodyComponentActions.h"
std::vector<BodyComponent*> GenerateDefaultBody() {
std::vector<BodyComponent*> TR;
BodyComponent* Head = new BodyComponent();
BodyComponent* Torso = new BodyComponent();
BodyComponent* RightArm = new BodyComponent();
BodyComponent* LeftArm = new BodyComponent();
BodyComponent* RightLeg = new BodyComponent();
BodyComponent* LeftLeg = new BodyComponent();
Head->name = "Head";
Torso->name = "Torso";
RightArm->name = "RightArm";
LeftArm->name = "LeftArm";
RightLeg->name = "RightLeg";
LeftLeg->name = "LeftLeg";
TR.push_back(Head);
TR.push_back(Torso);
TR.push_back(RightArm);
TR.push_back(LeftArm);
TR.push_back(RightLeg);
TR.push_back(LeftLeg);
return TR;
}
#endif