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2026-06-08 17:07:34 -04:00

62 lines
1.1 KiB
C++

#ifndef ENGINE_CLASS
#define ENGINE_CLASS
//OVERARCHING LIBRARIES
#include <iostream>
#include <vector>
//OPENGL LIBRARIES
#include<glad/glad.h>
#include<GLFW/glfw3.h>
//MANMADE LIBRARIES
#include "common.h"
inline int fps = 60;
void framebuffer_size_callback(GLFWwindow* windowe, int w, int h);
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
void mouse_callback(GLFWwindow* windowe, double xposIn, double yposIn);
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods);
class Physics;
class RenderSystem;
class SoundSystem;
class Folder;
class ParticleEmitter;
class Camera;
class Animator;
class Engine {
public:
//SYSTEMS
Physics* physicsengine;
RenderSystem* rendersystem;
public:
//METADATA
int frame = 0;
public:
//DEBUG
bool renderwireframe = false;
public:
//RESOURCE MANAGEMENT
Folder* mainf;
public:
//CAMERA
Camera* camera;
public:
Engine();
void Initiate();
};
#endif