30 lines
405 B
C++
30 lines
405 B
C++
|
|
#include "VBO.h"
|
|
|
|
VBO::VBO()
|
|
{
|
|
}
|
|
|
|
|
|
|
|
void VBO::Bind()
|
|
{
|
|
glBindBuffer(GL_ARRAY_BUFFER, ID);
|
|
}
|
|
|
|
void VBO::BufferData(void* vertices, GLsizeiptr size) {
|
|
glBindBuffer(GL_ARRAY_BUFFER, ID);
|
|
glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
}
|
|
|
|
void VBO::Unbind()
|
|
{
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
}
|
|
|
|
void VBO::Delete()
|
|
{
|
|
glDeleteBuffers(1, &ID);
|
|
ID = 0;
|
|
} |