Files
eiifwhrn-game-engine-edition/VBO.cpp
T
2026-06-08 17:07:34 -04:00

30 lines
405 B
C++

#include "VBO.h"
VBO::VBO()
{
}
void VBO::Bind()
{
glBindBuffer(GL_ARRAY_BUFFER, ID);
}
void VBO::BufferData(void* vertices, GLsizeiptr size) {
glBindBuffer(GL_ARRAY_BUFFER, ID);
glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void VBO::Unbind()
{
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void VBO::Delete()
{
glDeleteBuffers(1, &ID);
ID = 0;
}