Files
eiifwhrn-game-engine-edition/font.h
T
2026-06-08 17:07:34 -04:00

86 lines
2.6 KiB
C++

#ifndef FONT_CLASS
#define FONT_CLASS
#include <ft2build.h>
#include FT_FREETYPE_H
#include <map>
#include <iostream>
#include <glm/glm.hpp>
#include "VAO.h"
#include "VBO.h"
struct TextCharacter {
unsigned int TextureID;
glm::ivec2 Size;
glm::ivec2 Bearing;
unsigned int Advance;
};
class Font {
public:
VAO vao;
VBO vbo;
std::map<char, TextCharacter> Characters;
Font(const char* directory) {
// Correct order: bind VAO first, then VBO
vao.GenerateID(); // ADD
vbo.GenerateID(); // ADD
vao.Bind();
vbo.Bind();
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
vbo.Unbind();
vao.Unbind();
FT_Library ft;
if (FT_Init_FreeType(&ft)) {
std::cout << "ERROR::FREETYPE: Could not init FreeType Library\n";
throw std::runtime_error("FreeType init failed");
}
FT_Face face;
if (FT_New_Face(ft, directory, 0, &face)) {
std::cout << "ERROR::FREETYPE: Failed to load font\n";
FT_Done_FreeType(ft);
throw std::runtime_error("Font load failed");
}
FT_Set_Pixel_Sizes(face, 0, 48);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
for (unsigned char c = 0; c < 128; c++) {
if (FT_Load_Char(face, c, FT_LOAD_RENDER)) {
std::cout << "ERROR::FREETYPE: Failed to load Glyph " << c << "\n";
continue;
}
unsigned int texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED,
face->glyph->bitmap.width,
face->glyph->bitmap.rows,
0, GL_RED, GL_UNSIGNED_BYTE,
face->glyph->bitmap.buffer
);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
Characters[c] = {
texture,
glm::ivec2(face->glyph->bitmap.width, face->glyph->bitmap.rows),
glm::ivec2(face->glyph->bitmap_left, face->glyph->bitmap_top),
(unsigned int)face->glyph->advance.x
};
}
FT_Done_Face(face);
FT_Done_FreeType(ft);
}
};
#endif