Files
eiifwhrn-game-engine-edition/shaders/ScreenShader.frag
T
2026-06-08 17:07:34 -04:00

29 lines
745 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D screenTexture;
uniform float brightness = 0.0f;
uniform float colorContrast = 0.0f;
uniform float saturation = 1.0f;
void main()
{
vec3 originalcolor = texture(screenTexture, TexCoords).rgb;
vec3 finalcolor = originalcolor;
const float gamma = 2.2;
finalcolor = pow(finalcolor, vec3(1.0 / gamma));
vec3 contrast = vec3(1.0f) - finalcolor;
finalcolor = mix(finalcolor,vec3(1.0f) - finalcolor,colorContrast);
float average = (finalcolor[0]+finalcolor[1]+finalcolor[2])/3.0f;
for (int i = 0; i < 3; i++) {
finalcolor[i] = average + saturation * (finalcolor[i] - average);
}
FragColor = vec4(finalcolor,1.0f);
}