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eiifwhrn-game-engine-edition/shaders/skybox.frag
T
2026-06-08 17:07:34 -04:00

12 lines
207 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 TexCoords;
uniform samplerCube skybox;
void main()
{
float gamma = 2.2;
FragColor = vec4(pow(texture(skybox, TexCoords).rgb, vec3(gamma)),1.0f);
}