Make entrance a draggable/resizable square with selection and size controls
This commit is contained in:
+126
-76
@@ -1,4 +1,4 @@
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import type { ConditionKind, Entrance, FurnitureConfig, FurniturePreset, LayoutState, RoomConfig } from '../types';
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import type { ConditionKind, Entrance, LayoutState, RoomConfig } from '../types';
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interface ControlPanelProps {
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state: LayoutState;
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@@ -23,61 +23,7 @@ export function ControlPanel({
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optimizing,
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timeLeft,
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}: ControlPanelProps) {
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const addPreset = (p: FurniturePreset) => {
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const id = 'f_' + Date.now();
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const newItem: FurnitureConfig = {
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id,
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name: p.name,
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shape: { ...p.shape, x: 50, y: 50 },
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conditions: p.conditions.map((c) => ({ ...c })),
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color: p.color,
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lockedForOptimization: false,
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placed: true,
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};
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onStateChange({ ...state, furniture: [...state.furniture, newItem] });
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onSelect(id);
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};
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const addFurniture = () => {
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const id = 'f_' + Date.now();
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const newItem: FurnitureConfig = {
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id,
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name: 'Table ' + state.furniture.length,
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shape: { type: 'rectangle', x: 50, y: 50, width: 60, height: 40 },
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conditions: [
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{ kind: 'walk_to_and_sit', weight: 1 },
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{ kind: 'accessible', weight: 1 },
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],
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color: '#a1887f',
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lockedForOptimization: false,
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placed: true,
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};
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onStateChange({ ...state, furniture: [...state.furniture, newItem] });
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onSelect(id);
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};
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const tablePreset: FurniturePreset = {
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id: 'table',
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name: 'Table',
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shape: { type: 'rectangle', width: 80, height: 60 },
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conditions: [
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{ kind: 'walk_to_and_sit', weight: 1 },
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{ kind: 'accessible', weight: 1 },
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],
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color: '#a1887f',
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};
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const chairPreset: FurniturePreset = {
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id: 'chair',
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name: 'Chair',
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shape: { type: 'rectangle', width: 40, height: 40 },
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conditions: [
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{ kind: 'walk_to_and_sit', weight: 1 },
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{ kind: 'near_object', weight: 1, params: {} },
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{ kind: 'accessible', weight: 1 },
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],
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color: '#d7ccc5',
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};
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const setRoom = (room: Partial<RoomConfig>) => {
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onStateChange({ ...state, room: { ...state.room, ...room } });
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};
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@@ -88,7 +34,7 @@ export function ControlPanel({
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};
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const placeEntrance = () => {
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onStateChange({ ...state, entrance: { x: 20, y: 20, width: 8, height: 8 } });
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onStateChange({ ...state, entrance: { x: 20, y: 20, width: 20, height: 20 } });
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};
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const toggleLock = () => {
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@@ -128,6 +74,16 @@ export function ControlPanel({
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onStateChange({ ...state, furniture: updated });
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};
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const updateSelectedSize = (width: number, height: number) => {
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if (!selectedId) return;
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const updated = state.furniture.map((f) =>
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f.id === selectedId
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? { ...f, shape: { ...f.shape, width: Math.max(10, width), height: Math.max(10, height) } }
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: f,
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);
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onStateChange({ ...state, furniture: updated });
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};
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const selected = state.furniture.find((f) => f.id === selectedId);
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return (
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@@ -162,29 +118,10 @@ export function ControlPanel({
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style={{ width: 80, marginLeft: 4 }}
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/>
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</label>
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<div style={{ marginTop: 8 }}>
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<label>
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Object Count:
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<input
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type="number"
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min={0}
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value={state.objectCount ?? state.furniture.length}
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onChange={(e) =>
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onStateChange({ ...state, objectCount: Math.max(0, Number(e.target.value)) })
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}
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style={{ width: 80, marginLeft: 4 }}
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/>
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</label>
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</div>
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<div style={{ marginTop: 8 }}>
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<button onClick={addFurniture}>Add Furniture</button>
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<button onClick={placeEntrance} style={{ marginLeft: 8 }}>
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Place Entrance
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</button> <button onClick={() => addPreset(tablePreset)} style={{ marginLeft: 8 }}>
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Add Table
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</button>
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<button onClick={() => addPreset(chairPreset)} style={{ marginLeft: 8 }}>
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Add Chair
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</button>
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</div>
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{state.entrance && (
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@@ -209,8 +146,53 @@ export function ControlPanel({
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</label>
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</div>
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)}
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<h3 style={{ marginTop: 12 }}>Premade Objects</h3>
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<div>
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<div style={{ display: 'flex', alignItems: 'center', gap: 8 }}>
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<span>Tables:</span>
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<input
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type="number"
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min={0}
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value={state.objectAmounts?.table ?? 0}
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onChange={(e) =>
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onStateChange({
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...state,
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objectAmounts: { ...(state.objectAmounts || {}), table: Math.max(0, Number(e.target.value)) },
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})
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}
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style={{ width: 60 }}
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/>
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</div>
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<div style={{ display: 'flex', alignItems: 'center', gap: 8, marginTop: 4 }}>
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<span>Chairs:</span>
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<input
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type="number"
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min={0}
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value={state.objectAmounts?.chair ?? 0}
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onChange={(e) =>
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onStateChange({
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...state,
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objectAmounts: { ...(state.objectAmounts || {}), chair: Math.max(0, Number(e.target.value)) },
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})
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}
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style={{ width: 60 }}
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/>
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</div>
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</div>
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<h3 style={{ marginTop: 12 }}>Objects</h3>
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<div>
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{state.entrance && (
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<div
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onClick={() => onSelect('__entrance__')}
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style={{
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padding: 4,
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background: selectedId === '__entrance__' ? '#eee' : 'transparent',
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cursor: 'pointer',
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}}
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>
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Entrance
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</div>
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)}
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{state.furniture.map((f) => (
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<div
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key={f.id}
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@@ -225,6 +207,51 @@ export function ControlPanel({
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</div>
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))}
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</div>
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{selectedId === '__entrance__' && state.entrance && (
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<div style={{ marginTop: 8 }}>
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<div>Entrance Settings</div>
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<label>
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X:
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<input
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type="number"
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value={state.entrance.x}
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onChange={(e) => setEntrance({ x: Number(e.target.value) })}
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style={{ width: 60, marginLeft: 4 }}
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/>
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</label>
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<label style={{ marginLeft: 8 }}>
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Y:
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<input
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type="number"
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value={state.entrance.y}
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onChange={(e) => setEntrance({ y: Number(e.target.value) })}
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style={{ width: 60, marginLeft: 4 }}
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/>
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</label>
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<div style={{ marginTop: 4 }}>
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<label>
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W:
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<input
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type="number"
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min={10}
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value={state.entrance.width ?? 20}
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onChange={(e) => setEntrance({ width: Math.max(10, Number(e.target.value)) })}
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style={{ width: 60, marginLeft: 4 }}
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/>
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</label>
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<label style={{ marginLeft: 8 }}>
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H:
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<input
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type="number"
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min={10}
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value={state.entrance.height ?? 20}
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onChange={(e) => setEntrance({ height: Math.max(10, Number(e.target.value)) })}
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style={{ width: 60, marginLeft: 4 }}
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/>
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</label>
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</div>
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</div>
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)}
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{selected && (
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<div style={{ marginTop: 8 }}>
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<div>
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@@ -243,6 +270,29 @@ export function ControlPanel({
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<div style={{ marginTop: 4 }}>
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<button onClick={toggleLock}>{selected.lockedForOptimization ? 'Unlock' : 'Lock'} for opt</button>
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</div>
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<div style={{ marginTop: 8 }}>
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<div>Size:</div>
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<label>
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W:
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<input
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type="number"
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min={10}
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value={selected.shape.width}
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onChange={(e) => updateSelectedSize(Number(e.target.value), selected.shape.height)}
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style={{ width: 60, marginLeft: 4 }}
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/>
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</label>
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<label style={{ marginLeft: 8 }}>
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H:
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<input
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type="number"
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min={10}
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value={selected.shape.height}
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onChange={(e) => updateSelectedSize(selected.shape.width, Number(e.target.value))}
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style={{ width: 60, marginLeft: 4 }}
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/>
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</label>
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</div>
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<div style={{ marginTop: 8 }}>
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<div>Conditions:</div>
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{(['walk_to_and_sit', 'around_open_area', 'near_entrance', 'near_object', 'accessible', 'not_blocking_path', 'open_circulation'] as ConditionKind[]).map(
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@@ -14,11 +14,8 @@ interface DragState {
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offsetX: number;
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offsetY: number;
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resizing?: boolean;
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edge?: 'se' | 'e' | 's' | 'nw' | 'ne' | 'sw' | 'n' | 'w';
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}
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const MIN_SIZE = 10;
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export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect }: RoomCanvasProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const [drag, setDrag] = useState<DragState | null>(null);
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@@ -42,9 +39,20 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect }:
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ctx.strokeRect(0, 0, state.room.width, state.room.height);
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if (state.entrance) {
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const e = state.entrance;
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const w = e.width ?? 20;
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const h = e.height ?? 20;
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ctx.fillStyle = '#4caf50';
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ctx.fillRect(state.entrance.x - 4, state.entrance.y - 4, 8, 8);
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ctx.fillText('ENTRANCE', state.entrance.x + 6, state.entrance.y + 4);
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ctx.fillRect(e.x, e.y, w, h);
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ctx.strokeStyle = selectedId === '__entrance__' ? '#ff5722' : '#333';
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ctx.lineWidth = selectedId === '__entrance__' ? 3 : 1;
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ctx.strokeRect(e.x, e.y, w, h);
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ctx.fillStyle = '#000';
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ctx.font = '10px sans-serif';
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ctx.fillText('ENTRANCE', e.x + 2, e.y + 12);
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// resize handle (SE)
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ctx.fillStyle = selectedId === '__entrance__' ? '#ff5722' : '#666';
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ctx.fillRect(e.x + w - 4, e.y + h - 4, 8, 8);
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}
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for (const f of state.furniture) {
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@@ -75,15 +83,21 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect }:
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const handleMouseDown = (e: React.MouseEvent<HTMLCanvasElement>) => {
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const pos = getMousePos(e);
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if (selectedId) {
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const f = state.furniture.find((x) => x.id === selectedId);
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if (f) {
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const seX = f.shape.x + f.shape.width;
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const seY = f.shape.y + f.shape.height;
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if (Math.abs(pos.x - seX) < 8 && Math.abs(pos.y - seY) < 8) {
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setDrag({ id: selectedId, offsetX: 0, offsetY: 0, resizing: true, edge: 'se' });
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return;
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}
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if (state.entrance) {
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const en = state.entrance;
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const w = en.width ?? 20;
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const h = en.height ?? 20;
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const handleX = en.x + w - 4;
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const handleY = en.y + h - 4;
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if (Math.abs(pos.x - handleX) <= 6 && Math.abs(pos.y - handleY) <= 6) {
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onSelect('__entrance__');
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setDrag({ id: '__entrance__', offsetX: 0, offsetY: 0, resizing: true });
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return;
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}
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if (pointInRect(pos, { x: en.x, y: en.y, w, h })) {
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onSelect('__entrance__');
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setDrag({ id: '__entrance__', offsetX: pos.x - en.x, offsetY: pos.y - en.y });
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return;
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}
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}
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for (let i = state.furniture.length - 1; i >= 0; i--) {
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@@ -101,18 +115,22 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect }:
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const handleMouseMove = (e: React.MouseEvent<HTMLCanvasElement>) => {
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if (!drag) return;
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const pos = getMousePos(e);
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if (drag.id === '__entrance__' && state.entrance) {
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const en = state.entrance;
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if (drag.resizing) {
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const newW = Math.max(10, pos.x - en.x);
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const newH = Math.max(10, pos.y - en.y);
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onStateChange({ ...state, entrance: { ...en, width: newW, height: newH } });
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} else {
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onStateChange({
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...state,
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entrance: { ...en, x: pos.x - drag.offsetX, y: pos.y - drag.offsetY },
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});
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}
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return;
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}
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const updated = state.furniture.map((f) => {
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if (f.id !== drag.id) return f;
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if (drag.resizing && drag.edge === 'se') {
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return {
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...f,
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shape: {
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...f.shape,
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width: Math.max(MIN_SIZE, pos.x - f.shape.x),
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height: Math.max(MIN_SIZE, pos.y - f.shape.y),
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},
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};
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}
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return {
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...f,
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shape: {
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@@ -126,6 +144,10 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect }:
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};
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const handleMouseUp = () => {
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if (drag && drag.id !== '__entrance__') {
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const updated = state.furniture.map((f) => (f.id === drag.id ? { ...f, placed: true } : f));
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onStateChange({ ...state, furniture: updated });
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}
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setDrag(null);
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};
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