Add presets (table/chair), object count, near_object condition, optimization locks placed objects and randomizes remaining
This commit is contained in:
Vendored
+1
-1
@@ -5,7 +5,7 @@
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<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>furniture-app</title>
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<script type="module" crossorigin src="/assets/index-PcoLP7A2.js"></script>
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<script type="module" crossorigin src="/assets/index-j9ORS9Fz.js"></script>
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<link rel="stylesheet" crossorigin href="/assets/index-B4HUQdL0.css">
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</head>
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<body>
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+34
-3
@@ -1,7 +1,7 @@
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import { useEffect, useState } from 'react';
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import { RoomCanvas } from './components/RoomCanvas';
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import { ControlPanel } from './components/ControlPanel';
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import type { LayoutState } from './types';
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import type { FurnitureConfig, LayoutState } from './types';
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import { runRandomSearch } from './optimization/randomSearch';
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import { optimizeWithNN } from './ai/nn';
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@@ -9,6 +9,7 @@ const initialState: LayoutState = {
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room: { width: 600, height: 400, gridSize: 10 },
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entrance: { x: 30, y: 30 },
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furniture: [],
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objectCount: 0,
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};
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function App() {
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@@ -18,10 +19,10 @@ function App() {
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const [optimizing, setOptimizing] = useState(false);
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const [timeLeft, setTimeLeft] = useState(15);
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useEffect(() => {
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if (!optimizing) return;
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if (timeLeft <= 0) {
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// run NN optimization after random search window conceptually; run final pass
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const res = optimizeWithNN(state, { gridSize: 10 });
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setState(res.bestState);
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setOptimizing(false);
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@@ -29,7 +30,6 @@ function App() {
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return;
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}
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const t = setTimeout(() => setTimeLeft((v) => v - 1), 1000);
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// also do a quick random search step each tick by sampling (lightweight)
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const { bestState } = runRandomSearch(state, {
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iterations: 5,
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roomWidth: state.room.width,
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@@ -41,6 +41,37 @@ function App() {
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}, [optimizing, timeLeft]);
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const handleOptimize = () => {
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// lock all objects that are on map; generate remaining up to objectCount with random positions
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const existing = state.furniture.map((f) => ({ ...f, lockedForOptimization: true, placed: true }));
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const target = state.objectCount ?? existing.length;
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const need = Math.max(0, target - existing.length);
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const generated: FurnitureConfig[] = [];
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for (let i = 0; i < need; i++) {
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const id = 'g_' + Date.now() + '_' + i;
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generated.push({
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id,
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name: 'Obj ' + (existing.length + i + 1),
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shape: {
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type: 'rectangle',
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x: Math.random() * Math.max(50, state.room.width - 60),
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y: Math.random() * Math.max(50, state.room.height - 60),
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width: 40 + Math.random() * 40,
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height: 30 + Math.random() * 30,
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},
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conditions: [
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{ kind: 'walk_to_and_sit', weight: 1 },
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{ kind: 'accessible', weight: 1 },
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],
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color: '#90caf9',
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lockedForOptimization: false,
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placed: false,
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});
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}
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const lockedState: LayoutState = {
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...state,
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furniture: [...existing, ...generated],
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};
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setState(lockedState);
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setOptimizing(true);
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setTimeLeft(15);
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};
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@@ -26,9 +26,23 @@ export function optimizeWithNN(state: LayoutState, options: NNOptions = {}): { b
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let targetY = f.shape.y;
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const needsNearEntrance = f.conditions.some((c) => c.kind === 'near_entrance');
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const needsCenter = f.conditions.some((c) => c.kind === 'around_open_area');
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const needsNearObj = f.conditions.find((c) => c.kind === 'near_object');
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if (entrance && needsNearEntrance) {
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targetX = entrance.x + (Math.random() - 0.5) * 40;
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targetY = entrance.y + (Math.random() - 0.5) * 40;
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} else if (needsNearObj) {
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const tid = (needsNearObj.params as any)?.targetId;
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const t = tid ? candidate.furniture.find((x) => x.id === tid) : undefined;
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if (t) {
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targetX = t.shape.x + t.shape.width / 2 - f.shape.width / 2 + (Math.random() - 0.5) * 30;
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targetY = t.shape.y + t.shape.height / 2 - f.shape.height / 2 + (Math.random() - 0.5) * 30;
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} else if (needsCenter) {
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targetX = centerX - f.shape.width / 2 + (Math.random() - 0.5) * 60;
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targetY = centerY - f.shape.height / 2 + (Math.random() - 0.5) * 60;
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} else {
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targetX = Math.random() * (candidate.room.width - f.shape.width);
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targetY = Math.random() * (candidate.room.height - f.shape.height);
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}
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} else if (needsCenter) {
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targetX = centerX - f.shape.width / 2 + (Math.random() - 0.5) * 60;
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targetY = centerY - f.shape.height / 2 + (Math.random() - 0.5) * 60;
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@@ -1,4 +1,4 @@
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import type { ConditionKind, Entrance, FurnitureConfig, LayoutState, RoomConfig } from '../types';
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import type { ConditionKind, Entrance, FurnitureConfig, FurniturePreset, LayoutState, RoomConfig } from '../types';
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interface ControlPanelProps {
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state: LayoutState;
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@@ -23,6 +23,21 @@ export function ControlPanel({
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optimizing,
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timeLeft,
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}: ControlPanelProps) {
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const addPreset = (p: FurniturePreset) => {
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const id = 'f_' + Date.now();
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const newItem: FurnitureConfig = {
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id,
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name: p.name,
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shape: { ...p.shape, x: 50, y: 50 },
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conditions: p.conditions.map((c) => ({ ...c })),
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color: p.color,
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lockedForOptimization: false,
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placed: true,
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};
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onStateChange({ ...state, furniture: [...state.furniture, newItem] });
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onSelect(id);
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};
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const addFurniture = () => {
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const id = 'f_' + Date.now();
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const newItem: FurnitureConfig = {
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@@ -41,6 +56,28 @@ export function ControlPanel({
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onSelect(id);
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};
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const tablePreset: FurniturePreset = {
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id: 'table',
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name: 'Table',
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shape: { type: 'rectangle', width: 80, height: 60 },
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conditions: [
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{ kind: 'walk_to_and_sit', weight: 1 },
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{ kind: 'accessible', weight: 1 },
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],
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color: '#a1887f',
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};
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const chairPreset: FurniturePreset = {
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id: 'chair',
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name: 'Chair',
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shape: { type: 'rectangle', width: 40, height: 40 },
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conditions: [
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{ kind: 'walk_to_and_sit', weight: 1 },
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{ kind: 'near_object', weight: 1, params: {} },
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{ kind: 'accessible', weight: 1 },
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],
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color: '#d7ccc5',
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};
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const setRoom = (room: Partial<RoomConfig>) => {
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onStateChange({ ...state, room: { ...state.room, ...room } });
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};
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@@ -68,7 +105,8 @@ export function ControlPanel({
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if (f.id !== selectedId) return f;
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const has = f.conditions.some((c) => c.kind === kind);
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if (enabled && !has) {
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return { ...f, conditions: [...f.conditions, { kind, weight: 1 }] };
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const params = kind === 'near_object' ? { targetId: '' } : {};
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return { ...f, conditions: [...f.conditions, { kind, weight: 1, params }] };
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}
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if (!enabled && has) {
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return { ...f, conditions: f.conditions.filter((c) => c.kind !== kind) };
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@@ -78,6 +116,18 @@ export function ControlPanel({
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onStateChange({ ...state, furniture: updated });
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};
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const setNearObjectTarget = (targetId: string) => {
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if (!selectedId) return;
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const updated = state.furniture.map((f) => {
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if (f.id !== selectedId) return f;
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return {
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...f,
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conditions: f.conditions.map((c) => (c.kind === 'near_object' ? { ...c, params: { ...c.params, targetId } } : c)),
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};
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});
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onStateChange({ ...state, furniture: updated });
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};
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const selected = state.furniture.find((f) => f.id === selectedId);
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return (
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@@ -112,10 +162,29 @@ export function ControlPanel({
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style={{ width: 80, marginLeft: 4 }}
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/>
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</label>
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<div style={{ marginTop: 8 }}>
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<label>
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Object Count:
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<input
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type="number"
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min={0}
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value={state.objectCount ?? state.furniture.length}
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onChange={(e) =>
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onStateChange({ ...state, objectCount: Math.max(0, Number(e.target.value)) })
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}
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style={{ width: 80, marginLeft: 4 }}
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/>
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</label>
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</div>
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<div style={{ marginTop: 8 }}>
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<button onClick={addFurniture}>Add Furniture</button>
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<button onClick={placeEntrance} style={{ marginLeft: 8 }}>
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Place Entrance
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</button> <button onClick={() => addPreset(tablePreset)} style={{ marginLeft: 8 }}>
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Add Table
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</button>
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<button onClick={() => addPreset(chairPreset)} style={{ marginLeft: 8 }}>
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Add Chair
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</button>
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</div>
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{state.entrance && (
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@@ -176,16 +245,34 @@ export function ControlPanel({
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</div>
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<div style={{ marginTop: 8 }}>
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<div>Conditions:</div>
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{(['walk_to_and_sit', 'around_open_area', 'near_entrance', 'accessible', 'not_blocking_path', 'open_circulation'] as ConditionKind[]).map(
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{(['walk_to_and_sit', 'around_open_area', 'near_entrance', 'near_object', 'accessible', 'not_blocking_path', 'open_circulation'] as ConditionKind[]).map(
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(k) => (
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<label key={k} style={{ display: 'block' }}>
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<input
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type="checkbox"
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checked={selected.conditions.some((c) => c.kind === k)}
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onChange={(e) => updateSelectedCondition(k, e.target.checked)}
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/>
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{k}
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</label>
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<div key={k} style={{ display: 'block' }}>
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<label>
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<input
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type="checkbox"
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checked={selected.conditions.some((c) => c.kind === k)}
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onChange={(e) => updateSelectedCondition(k, e.target.checked)}
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/>
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{k}
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</label>
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{k === 'near_object' && selected.conditions.some((c) => c.kind === 'near_object') && (
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<select
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style={{ marginLeft: 8 }}
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value={(selected.conditions.find((c) => c.kind === 'near_object')?.params as any)?.targetId || ''}
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onChange={(e) => setNearObjectTarget(e.target.value)}
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>
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<option value="">Select object</option>
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{state.furniture
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.filter((f) => f.id !== selected.id)
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.map((f) => (
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<option key={f.id} value={f.id}>
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{f.name}
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</option>
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))}
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</select>
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)}
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</div>
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),
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)}
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</div>
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+14
-1
@@ -40,7 +40,7 @@ export function evaluateLayout(state: LayoutState, gridSize: number = 10): Layou
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let score = 0;
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for (const c of f.conditions) {
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const s = scoreCondition(c.kind, f, state, accessibility.find((a) => a.furnitureId === f.id) || null, path);
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const s = scoreCondition(c.kind, c, f, state, accessibility.find((a) => a.furnitureId === f.id) || null, path);
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score += (s * (c.weight || 1)) / (f.conditions.length || 1);
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}
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conditionScores[f.id] = score;
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@@ -53,6 +53,7 @@ export function evaluateLayout(state: LayoutState, gridSize: number = 10): Layou
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function scoreCondition(
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kind: string,
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c: any,
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f: FurnitureConfig,
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state: LayoutState,
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acc: AccessibilityResult | null,
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@@ -85,6 +86,18 @@ function scoreCondition(
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case 'accessible': {
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return acc?.reachable ? 1.0 : 0.0;
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}
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case 'near_object': {
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const tid = (c.params as any)?.targetId;
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if (!tid) return 0.3;
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const t = state.furniture.find((x) => x.id === tid);
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if (!t) return 0.3;
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const cx = f.shape.x + f.shape.width / 2;
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const cy = f.shape.y + f.shape.height / 2;
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const tx = t.shape.x + t.shape.width / 2;
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const ty = t.shape.y + t.shape.height / 2;
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const d = Math.sqrt((cx - tx) ** 2 + (cy - ty) ** 2);
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return Math.max(0, 1 - d / 80);
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}
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case 'open_circulation': {
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return path && path.length > 2 ? 0.7 : 0.5;
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}
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@@ -26,6 +26,7 @@ export type ConditionKind =
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| 'walk_to_and_sit'
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| 'around_open_area'
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| 'near_entrance'
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| 'near_object'
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| 'not_blocking_path'
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| 'accessible'
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| 'open_circulation';
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@@ -87,8 +88,18 @@ export interface LayoutEvaluation {
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penalty: number;
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}
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export interface FurniturePreset {
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id: string;
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name: string;
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shape: Omit<ShapeData, 'x' | 'y'>;
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conditions: ConditionSpec[];
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color?: string;
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}
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export interface LayoutState {
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room: RoomConfig;
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entrance: Entrance | null;
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furniture: FurnitureConfig[];
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presets?: FurniturePreset[];
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objectCount?: number;
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}
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