Show optimization score in optimize tab; prevent overlaps via collision resolution and overlap penalty
This commit is contained in:
Vendored
+2
-2
@@ -5,8 +5,8 @@
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<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>furniture-app</title>
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<script type="module" crossorigin src="/assets/index-CCxBSCEa.js"></script>
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<link rel="stylesheet" crossorigin href="/assets/index-Gl7EQEpA.css">
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<script type="module" crossorigin src="/assets/index-BNpMmn-1.js"></script>
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<link rel="stylesheet" crossorigin href="/assets/index-9k24Ci9h.css">
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</head>
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<body>
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<div id="root"></div>
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+6
-1
@@ -20,6 +20,7 @@ function App() {
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const [selectedId, setSelectedId] = useState<string | null>(null);
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const [optimizing, setOptimizing] = useState(false);
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const [timeLeft, setTimeLeft] = useState(15);
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const [lastScore, setLastScore] = useState<number | null>(null);
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useEffect(() => {
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const onKey = (e: KeyboardEvent) => {
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@@ -39,23 +40,26 @@ function App() {
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if (timeLeft <= 0) {
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const res = optimizeWithNN(state, { gridSize: 10 });
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setState(res.bestState);
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setLastScore(res.bestEval.totalScore);
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setOptimizing(false);
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setTimeLeft(15);
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return;
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}
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const t = setTimeout(() => setTimeLeft((v) => v - 1), 1000);
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const { bestState } = runRandomSearch(state, {
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const { bestState, bestEval } = runRandomSearch(state, {
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iterations: 5,
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roomWidth: state.room.width,
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roomHeight: state.room.height,
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gridSize: state.room.gridSize,
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});
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setState(bestState);
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setLastScore(bestEval.totalScore);
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return () => clearTimeout(t);
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}, [optimizing, timeLeft]);
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const handleOptimize = () => {
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setState((s) => prepareForOptimize(s));
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setLastScore(null);
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setOptimizing(true);
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setTimeLeft(15);
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};
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@@ -72,6 +76,7 @@ function App() {
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onOptimize={handleOptimize}
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optimizing={optimizing}
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timeLeft={timeLeft}
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lastScore={lastScore}
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/>
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<div className="stage">
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<div className="canvas-frame">
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+10
-5
@@ -1,6 +1,6 @@
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import type { LayoutEvaluation, LayoutState } from '../types';
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import { evaluateLayout } from '../layout/evaluator';
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import { clampRectToRoom } from '../geometry/bounds';
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import { entranceRect, findFreeSpot, overlapsAny, resolveMove } from '../geometry/bounds';
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export interface NNOptions {
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gridSize?: number;
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@@ -56,10 +56,15 @@ export function optimizeWithNN(state: LayoutState, options: NNOptions = {}): { b
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}
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if (targetX < 0) targetX = 0;
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if (targetY < 0) targetY = 0;
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const b = clampRectToRoom(
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{ x: targetX, y: targetY, width: f.shape.width, height: f.shape.height },
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candidate.room,
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);
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const room = candidate.room;
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const others: any[] = candidate.furniture
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.filter((o) => o.id !== f.id)
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.map((o) => ({ x: o.shape.x, y: o.shape.y, width: o.shape.width, height: o.shape.height }));
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const ent = entranceRect(candidate);
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if (ent) others.push(ent);
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const b = overlapsAny({ x: targetX, y: targetY, width: f.shape.width, height: f.shape.height }, others)
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? findFreeSpot(room, { width: f.shape.width, height: f.shape.height }, others)
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: resolveMove({ x: targetX, y: targetY, width: f.shape.width, height: f.shape.height }, others, room);
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f.shape.x = b.x;
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f.shape.y = b.y;
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f.shape.width = b.width;
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@@ -13,6 +13,7 @@ interface ControlPanelProps {
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onOptimize: () => void;
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optimizing: boolean;
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timeLeft: number;
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lastScore: number | null;
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}
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const CONDITION_KINDS: ConditionKind[] = [
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@@ -47,6 +48,7 @@ export function ControlPanel({
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onOptimize,
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optimizing,
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timeLeft,
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lastScore,
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}: ControlPanelProps) {
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const [openId, setOpenId] = useState<string | null>(null);
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const objects = state.presets || [];
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@@ -369,6 +371,12 @@ export function ControlPanel({
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<button className="primary" onClick={onOptimize} disabled={optimizing} style={{ width: '100%' }}>
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{optimizing ? `Optimizing… ${timeLeft}s` : 'Optimize Layout'}
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</button>
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<div className="score-row">
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<span className="score-label">Score</span>
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<span className="score-value">
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{lastScore === null ? '—' : lastScore.toFixed(1)}
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</span>
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</div>
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{optimizing && (
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<div className="progress">
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<div style={{ width: `${((15 - timeLeft) / 15) * 100}%` }} />
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@@ -1,7 +1,7 @@
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import { useEffect, useRef, useState } from 'react';
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import type { LayoutState, Point } from '../types';
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import { computePaths } from '../pathfinding/paths';
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import { clampRectToRoom } from '../geometry/bounds';
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import { resolveMove } from '../geometry/bounds';
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import { makePlaced } from '../optimization/prepare';
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interface RoomCanvasProps {
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@@ -202,16 +202,24 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
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const pos = getMousePos(e);
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if (drag.id === '__entrance__' && state.entrance) {
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const en = state.entrance;
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const others = state.furniture.map((o) => ({
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x: o.shape.x,
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y: o.shape.y,
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width: o.shape.width,
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height: o.shape.height,
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}));
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if (drag.resizing) {
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const b = clampRectToRoom(
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const b = resolveMove(
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{ x: en.x, y: en.y, width: pos.x - en.x, height: pos.y - en.y },
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others,
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state.room,
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10,
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);
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onStateChange({ ...state, entrance: { ...en, ...b } });
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} else {
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const b = clampRectToRoom(
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const b = resolveMove(
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{ x: pos.x - drag.offsetX, y: pos.y - drag.offsetY, width: en.width ?? 20, height: en.height ?? 20 },
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others,
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state.room,
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10,
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);
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@@ -221,15 +229,22 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
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}
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const updated = state.furniture.map((f) => {
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if (f.id !== drag.id) return f;
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const b = clampRectToRoom(
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const others: any[] = state.furniture
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.filter((o) => o.id !== drag.id)
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.map((o) => ({ x: o.shape.x, y: o.shape.y, width: o.shape.width, height: o.shape.height }));
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if (state.entrance) {
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const e = state.entrance;
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others.push({ x: e.x, y: e.y, width: e.width ?? 20, height: e.height ?? 20 });
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}
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const b = resolveMove(
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{
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x: pos.x - drag.offsetX,
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y: pos.y - drag.offsetY,
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width: f.shape.width,
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height: f.shape.height,
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},
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others,
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state.room,
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10,
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);
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return {
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...f,
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+61
-1
@@ -1,4 +1,4 @@
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import type { Entrance, FurnitureConfig, LayoutState, Rect, RoomConfig } from '../types';
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import type { Entrance, FurnitureConfig, LayoutState, Rect, RoomConfig, Size } from '../types';
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export interface Bounds {
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x: number;
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@@ -39,3 +39,63 @@ export function clampStateToRoom(state: LayoutState): LayoutState {
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export function rectsOverlap(a: Rect, b: Rect): boolean {
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return !(a.x + a.width <= b.x || b.x + b.width <= a.x || a.y + a.height <= b.y || b.y + b.height <= a.y);
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}
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export function overlapsAny(rect: Rect, others: Rect[]): boolean {
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return others.some((o) => rectsOverlap(rect, o));
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}
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export function resolveMove(moving: Bounds, others: Rect[], room: RoomConfig, minSize = 10): Bounds {
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let r = clampRectToRoom(moving, room, minSize);
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for (let iter = 0; iter < 12; iter++) {
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let pushed = false;
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for (const o of others) {
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if (!rectsOverlap(r, o)) continue;
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const overlapLeft = r.x + r.width - o.x;
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const overlapRight = o.x + o.width - r.x;
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const overlapTop = r.y + r.height - o.y;
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const overlapBottom = o.y + o.height - r.y;
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const minX = Math.min(overlapLeft, overlapRight);
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const minY = Math.min(overlapTop, overlapBottom);
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if (minX < minY) {
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r.x = overlapLeft < overlapRight ? o.x - r.width : o.x + o.width;
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} else {
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r.y = overlapTop < overlapBottom ? o.y - r.height : o.y + o.height;
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}
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r = clampRectToRoom(r, room, minSize);
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pushed = true;
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}
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if (!pushed) break;
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}
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return r;
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}
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export function findFreeSpot(room: RoomConfig, size: Size, others: Rect[], tries = 40): Bounds {
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for (let i = 0; i < tries; i++) {
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const candidate = clampRectToRoom(
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{
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x: Math.random() * Math.max(0, room.width - size.width),
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y: Math.random() * Math.max(0, room.height - size.height),
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width: size.width,
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height: size.height,
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},
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room,
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);
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if (!overlapsAny(candidate, others)) return candidate;
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const resolved = resolveMove(candidate, others, room);
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if (!overlapsAny(resolved, others)) return resolved;
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}
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return clampRectToRoom(
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{ x: 0, y: 0, width: size.width, height: size.height },
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room,
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);
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}
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export function entranceRect(state: LayoutState): Rect | null {
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if (!state.entrance) return null;
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return {
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x: state.entrance.x,
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y: state.entrance.y,
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width: state.entrance.width ?? 20,
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height: state.entrance.height ?? 20,
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};
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}
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@@ -503,6 +503,31 @@ label {
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transition: width 0.9s linear;
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}
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.score-row {
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display: flex;
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align-items: center;
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justify-content: space-between;
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margin-top: 12px;
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padding: 8px 10px;
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border-radius: 8px;
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background: var(--bg-input);
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border: 1px solid var(--border);
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}
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.score-label {
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font-size: 12px;
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color: var(--text-mute);
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text-transform: uppercase;
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letter-spacing: 0.04em;
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}
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.score-value {
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font-size: 16px;
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font-weight: 600;
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font-variant-numeric: tabular-nums;
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color: var(--text);
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}
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.empty {
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color: var(--text-mute);
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font-size: 12px;
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@@ -1,6 +1,7 @@
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import type { AccessibilityResult, FurnitureConfig, LayoutEvaluation, LayoutState, Point, Rect } from '../types';
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import { buildGrid, gridToWorld, nearestWalkable } from '../pathfinding/grid';
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import { aStar } from '../pathfinding/aStar';
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import { entranceRect, rectsOverlap } from '../geometry/bounds';
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export function evaluateLayout(state: LayoutState, gridSize: number = 10): LayoutEvaluation {
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const obstacles: Rect[] = state.furniture
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@@ -18,6 +19,18 @@ export function evaluateLayout(state: LayoutState, gridSize: number = 10): Layou
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let totalConditionScore = 0;
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const conditionScores: Record<string, number> = {};
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for (let i = 0; i < obstacles.length; i++) {
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for (let j = i + 1; j < obstacles.length; j++) {
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if (rectsOverlap(obstacles[i], obstacles[j])) penalty += 20;
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}
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}
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const entrance = entranceRect(state);
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if (entrance) {
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for (const o of obstacles) {
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if (rectsOverlap(o, entrance)) penalty += 20;
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}
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}
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const entrancePoint = state.entrance ? { x: state.entrance.x, y: state.entrance.y } : { x: 0, y: 0 };
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const entranceCell = nearestWalkable(grid, entrancePoint, gridSize);
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const entranceWorld = entranceCell ? gridToWorld(entranceCell.col, entranceCell.row, gridSize) : entrancePoint;
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+25
-18
@@ -1,16 +1,13 @@
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import type { FurnitureConfig, FurniturePreset, LayoutState, RoomConfig } from '../types';
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import { clampRectToRoom, clampStateToRoom } from '../geometry/bounds';
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import type { FurnitureConfig, FurniturePreset, LayoutState, Rect, RoomConfig } from '../types';
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import { clampStateToRoom, entranceRect, findFreeSpot, resolveMove } from '../geometry/bounds';
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export function makeGenerated(preset: FurniturePreset, index: number, room: RoomConfig): FurnitureConfig {
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const b = clampRectToRoom(
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{
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x: Math.random() * Math.max(0, room.width - preset.shape.width),
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y: Math.random() * Math.max(0, room.height - preset.shape.height),
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width: preset.shape.width,
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height: preset.shape.height,
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},
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room,
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);
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export function makeGenerated(
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preset: FurniturePreset,
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index: number,
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room: RoomConfig,
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others: Rect[] = [],
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): FurnitureConfig {
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const b = findFreeSpot(room, { width: preset.shape.width, height: preset.shape.height }, others);
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return {
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id: `${preset.id}_gen_${Date.now()}_${index}`,
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name: preset.name,
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@@ -22,11 +19,14 @@ export function makeGenerated(preset: FurniturePreset, index: number, room: Room
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};
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}
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export function makePlaced(preset: FurniturePreset, x: number, y: number, room: RoomConfig): FurnitureConfig {
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const b = clampRectToRoom(
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{ x, y, width: preset.shape.width, height: preset.shape.height },
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room,
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);
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export function makePlaced(
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preset: FurniturePreset,
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x: number,
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y: number,
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room: RoomConfig,
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others: Rect[] = [],
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): FurnitureConfig {
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const b = resolveMove({ x, y, width: preset.shape.width, height: preset.shape.height }, others, room);
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return {
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id: `${preset.id}_placed_${Date.now()}_${Math.round(Math.random() * 1e6)}`,
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name: preset.name,
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@@ -41,6 +41,7 @@ export function makePlaced(preset: FurniturePreset, x: number, y: number, room:
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export function prepareForOptimize(state: LayoutState): LayoutState {
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const presets = state.presets || [];
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const entrance = entranceRect(state);
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let furniture = [...state.furniture];
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for (const preset of presets) {
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@@ -54,7 +55,13 @@ export function prepareForOptimize(state: LayoutState): LayoutState {
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generated = generated.slice(0, need);
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}
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while (generated.length < need) {
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generated.push(makeGenerated(preset, generated.length, state.room));
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const others: Rect[] = [
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...placed,
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...generated,
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...furniture.filter((f) => f.type !== preset.id),
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...(entrance ? [entrance] : []),
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].map((f: any) => ({ x: f.shape.x, y: f.shape.y, width: f.shape.width, height: f.shape.height }));
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generated.push(makeGenerated(preset, generated.length, state.room, others));
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}
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const synced = [...placed, ...generated].map((f) => ({
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@@ -1,7 +1,7 @@
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import type { LayoutEvaluation, LayoutState } from '../types';
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import type { LayoutEvaluation, LayoutState, Rect } from '../types';
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import { evaluateLayout } from '../layout/evaluator';
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import { Furniture } from '../furniture/Furniture';
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import { clampRectToRoom } from '../geometry/bounds';
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import { entranceRect, findFreeSpot } from '../geometry/bounds';
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export interface RandomSearchOptions {
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iterations: number;
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@@ -19,17 +19,15 @@ export function runRandomSearch(
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for (let i = 0; i < options.iterations; i++) {
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const candidate = cloneState(bestState);
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const room = { width: options.roomWidth, height: options.roomHeight };
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const entrance = entranceRect(candidate);
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for (const f of candidate.furniture) {
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if (f.lockedForOptimization) continue;
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const b = clampRectToRoom(
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{
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x: Math.random() * Math.max(0, options.roomWidth - f.shape.width),
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y: Math.random() * Math.max(0, options.roomHeight - f.shape.height),
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width: f.shape.width,
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height: f.shape.height,
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},
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{ width: options.roomWidth, height: options.roomHeight },
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);
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const others: Rect[] = candidate.furniture
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.filter((o) => o.id !== f.id)
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.map((o) => ({ x: o.shape.x, y: o.shape.y, width: o.shape.width, height: o.shape.height }));
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if (entrance) others.push(entrance);
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const b = findFreeSpot(room, { width: f.shape.width, height: f.shape.height }, others);
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f.shape.x = b.x;
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f.shape.y = b.y;
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f.shape.width = b.width;
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