Show optimization score in optimize tab; prevent overlaps via collision resolution and overlap penalty

This commit is contained in:
2026-10-17 21:57:44 -04:00
parent 8f8211c9b7
commit d1af53cf07
10 changed files with 179 additions and 43 deletions
+2 -2
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@@ -5,8 +5,8 @@
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>furniture-app</title>
<script type="module" crossorigin src="/assets/index-CCxBSCEa.js"></script>
<link rel="stylesheet" crossorigin href="/assets/index-Gl7EQEpA.css">
<script type="module" crossorigin src="/assets/index-BNpMmn-1.js"></script>
<link rel="stylesheet" crossorigin href="/assets/index-9k24Ci9h.css">
</head>
<body>
<div id="root"></div>
+6 -1
View File
@@ -20,6 +20,7 @@ function App() {
const [selectedId, setSelectedId] = useState<string | null>(null);
const [optimizing, setOptimizing] = useState(false);
const [timeLeft, setTimeLeft] = useState(15);
const [lastScore, setLastScore] = useState<number | null>(null);
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
@@ -39,23 +40,26 @@ function App() {
if (timeLeft <= 0) {
const res = optimizeWithNN(state, { gridSize: 10 });
setState(res.bestState);
setLastScore(res.bestEval.totalScore);
setOptimizing(false);
setTimeLeft(15);
return;
}
const t = setTimeout(() => setTimeLeft((v) => v - 1), 1000);
const { bestState } = runRandomSearch(state, {
const { bestState, bestEval } = runRandomSearch(state, {
iterations: 5,
roomWidth: state.room.width,
roomHeight: state.room.height,
gridSize: state.room.gridSize,
});
setState(bestState);
setLastScore(bestEval.totalScore);
return () => clearTimeout(t);
}, [optimizing, timeLeft]);
const handleOptimize = () => {
setState((s) => prepareForOptimize(s));
setLastScore(null);
setOptimizing(true);
setTimeLeft(15);
};
@@ -72,6 +76,7 @@ function App() {
onOptimize={handleOptimize}
optimizing={optimizing}
timeLeft={timeLeft}
lastScore={lastScore}
/>
<div className="stage">
<div className="canvas-frame">
+10 -5
View File
@@ -1,6 +1,6 @@
import type { LayoutEvaluation, LayoutState } from '../types';
import { evaluateLayout } from '../layout/evaluator';
import { clampRectToRoom } from '../geometry/bounds';
import { entranceRect, findFreeSpot, overlapsAny, resolveMove } from '../geometry/bounds';
export interface NNOptions {
gridSize?: number;
@@ -56,10 +56,15 @@ export function optimizeWithNN(state: LayoutState, options: NNOptions = {}): { b
}
if (targetX < 0) targetX = 0;
if (targetY < 0) targetY = 0;
const b = clampRectToRoom(
{ x: targetX, y: targetY, width: f.shape.width, height: f.shape.height },
candidate.room,
);
const room = candidate.room;
const others: any[] = candidate.furniture
.filter((o) => o.id !== f.id)
.map((o) => ({ x: o.shape.x, y: o.shape.y, width: o.shape.width, height: o.shape.height }));
const ent = entranceRect(candidate);
if (ent) others.push(ent);
const b = overlapsAny({ x: targetX, y: targetY, width: f.shape.width, height: f.shape.height }, others)
? findFreeSpot(room, { width: f.shape.width, height: f.shape.height }, others)
: resolveMove({ x: targetX, y: targetY, width: f.shape.width, height: f.shape.height }, others, room);
f.shape.x = b.x;
f.shape.y = b.y;
f.shape.width = b.width;
+8
View File
@@ -13,6 +13,7 @@ interface ControlPanelProps {
onOptimize: () => void;
optimizing: boolean;
timeLeft: number;
lastScore: number | null;
}
const CONDITION_KINDS: ConditionKind[] = [
@@ -47,6 +48,7 @@ export function ControlPanel({
onOptimize,
optimizing,
timeLeft,
lastScore,
}: ControlPanelProps) {
const [openId, setOpenId] = useState<string | null>(null);
const objects = state.presets || [];
@@ -369,6 +371,12 @@ export function ControlPanel({
<button className="primary" onClick={onOptimize} disabled={optimizing} style={{ width: '100%' }}>
{optimizing ? `Optimizing… ${timeLeft}s` : 'Optimize Layout'}
</button>
<div className="score-row">
<span className="score-label">Score</span>
<span className="score-value">
{lastScore === null ? '—' : lastScore.toFixed(1)}
</span>
</div>
{optimizing && (
<div className="progress">
<div style={{ width: `${((15 - timeLeft) / 15) * 100}%` }} />
+20 -5
View File
@@ -1,7 +1,7 @@
import { useEffect, useRef, useState } from 'react';
import type { LayoutState, Point } from '../types';
import { computePaths } from '../pathfinding/paths';
import { clampRectToRoom } from '../geometry/bounds';
import { resolveMove } from '../geometry/bounds';
import { makePlaced } from '../optimization/prepare';
interface RoomCanvasProps {
@@ -202,16 +202,24 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
const pos = getMousePos(e);
if (drag.id === '__entrance__' && state.entrance) {
const en = state.entrance;
const others = state.furniture.map((o) => ({
x: o.shape.x,
y: o.shape.y,
width: o.shape.width,
height: o.shape.height,
}));
if (drag.resizing) {
const b = clampRectToRoom(
const b = resolveMove(
{ x: en.x, y: en.y, width: pos.x - en.x, height: pos.y - en.y },
others,
state.room,
10,
);
onStateChange({ ...state, entrance: { ...en, ...b } });
} else {
const b = clampRectToRoom(
const b = resolveMove(
{ x: pos.x - drag.offsetX, y: pos.y - drag.offsetY, width: en.width ?? 20, height: en.height ?? 20 },
others,
state.room,
10,
);
@@ -221,15 +229,22 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
}
const updated = state.furniture.map((f) => {
if (f.id !== drag.id) return f;
const b = clampRectToRoom(
const others: any[] = state.furniture
.filter((o) => o.id !== drag.id)
.map((o) => ({ x: o.shape.x, y: o.shape.y, width: o.shape.width, height: o.shape.height }));
if (state.entrance) {
const e = state.entrance;
others.push({ x: e.x, y: e.y, width: e.width ?? 20, height: e.height ?? 20 });
}
const b = resolveMove(
{
x: pos.x - drag.offsetX,
y: pos.y - drag.offsetY,
width: f.shape.width,
height: f.shape.height,
},
others,
state.room,
10,
);
return {
...f,
+61 -1
View File
@@ -1,4 +1,4 @@
import type { Entrance, FurnitureConfig, LayoutState, Rect, RoomConfig } from '../types';
import type { Entrance, FurnitureConfig, LayoutState, Rect, RoomConfig, Size } from '../types';
export interface Bounds {
x: number;
@@ -39,3 +39,63 @@ export function clampStateToRoom(state: LayoutState): LayoutState {
export function rectsOverlap(a: Rect, b: Rect): boolean {
return !(a.x + a.width <= b.x || b.x + b.width <= a.x || a.y + a.height <= b.y || b.y + b.height <= a.y);
}
export function overlapsAny(rect: Rect, others: Rect[]): boolean {
return others.some((o) => rectsOverlap(rect, o));
}
export function resolveMove(moving: Bounds, others: Rect[], room: RoomConfig, minSize = 10): Bounds {
let r = clampRectToRoom(moving, room, minSize);
for (let iter = 0; iter < 12; iter++) {
let pushed = false;
for (const o of others) {
if (!rectsOverlap(r, o)) continue;
const overlapLeft = r.x + r.width - o.x;
const overlapRight = o.x + o.width - r.x;
const overlapTop = r.y + r.height - o.y;
const overlapBottom = o.y + o.height - r.y;
const minX = Math.min(overlapLeft, overlapRight);
const minY = Math.min(overlapTop, overlapBottom);
if (minX < minY) {
r.x = overlapLeft < overlapRight ? o.x - r.width : o.x + o.width;
} else {
r.y = overlapTop < overlapBottom ? o.y - r.height : o.y + o.height;
}
r = clampRectToRoom(r, room, minSize);
pushed = true;
}
if (!pushed) break;
}
return r;
}
export function findFreeSpot(room: RoomConfig, size: Size, others: Rect[], tries = 40): Bounds {
for (let i = 0; i < tries; i++) {
const candidate = clampRectToRoom(
{
x: Math.random() * Math.max(0, room.width - size.width),
y: Math.random() * Math.max(0, room.height - size.height),
width: size.width,
height: size.height,
},
room,
);
if (!overlapsAny(candidate, others)) return candidate;
const resolved = resolveMove(candidate, others, room);
if (!overlapsAny(resolved, others)) return resolved;
}
return clampRectToRoom(
{ x: 0, y: 0, width: size.width, height: size.height },
room,
);
}
export function entranceRect(state: LayoutState): Rect | null {
if (!state.entrance) return null;
return {
x: state.entrance.x,
y: state.entrance.y,
width: state.entrance.width ?? 20,
height: state.entrance.height ?? 20,
};
}
+25
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@@ -503,6 +503,31 @@ label {
transition: width 0.9s linear;
}
.score-row {
display: flex;
align-items: center;
justify-content: space-between;
margin-top: 12px;
padding: 8px 10px;
border-radius: 8px;
background: var(--bg-input);
border: 1px solid var(--border);
}
.score-label {
font-size: 12px;
color: var(--text-mute);
text-transform: uppercase;
letter-spacing: 0.04em;
}
.score-value {
font-size: 16px;
font-weight: 600;
font-variant-numeric: tabular-nums;
color: var(--text);
}
.empty {
color: var(--text-mute);
font-size: 12px;
+13
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@@ -1,6 +1,7 @@
import type { AccessibilityResult, FurnitureConfig, LayoutEvaluation, LayoutState, Point, Rect } from '../types';
import { buildGrid, gridToWorld, nearestWalkable } from '../pathfinding/grid';
import { aStar } from '../pathfinding/aStar';
import { entranceRect, rectsOverlap } from '../geometry/bounds';
export function evaluateLayout(state: LayoutState, gridSize: number = 10): LayoutEvaluation {
const obstacles: Rect[] = state.furniture
@@ -18,6 +19,18 @@ export function evaluateLayout(state: LayoutState, gridSize: number = 10): Layou
let totalConditionScore = 0;
const conditionScores: Record<string, number> = {};
for (let i = 0; i < obstacles.length; i++) {
for (let j = i + 1; j < obstacles.length; j++) {
if (rectsOverlap(obstacles[i], obstacles[j])) penalty += 20;
}
}
const entrance = entranceRect(state);
if (entrance) {
for (const o of obstacles) {
if (rectsOverlap(o, entrance)) penalty += 20;
}
}
const entrancePoint = state.entrance ? { x: state.entrance.x, y: state.entrance.y } : { x: 0, y: 0 };
const entranceCell = nearestWalkable(grid, entrancePoint, gridSize);
const entranceWorld = entranceCell ? gridToWorld(entranceCell.col, entranceCell.row, gridSize) : entrancePoint;
+25 -18
View File
@@ -1,16 +1,13 @@
import type { FurnitureConfig, FurniturePreset, LayoutState, RoomConfig } from '../types';
import { clampRectToRoom, clampStateToRoom } from '../geometry/bounds';
import type { FurnitureConfig, FurniturePreset, LayoutState, Rect, RoomConfig } from '../types';
import { clampStateToRoom, entranceRect, findFreeSpot, resolveMove } from '../geometry/bounds';
export function makeGenerated(preset: FurniturePreset, index: number, room: RoomConfig): FurnitureConfig {
const b = clampRectToRoom(
{
x: Math.random() * Math.max(0, room.width - preset.shape.width),
y: Math.random() * Math.max(0, room.height - preset.shape.height),
width: preset.shape.width,
height: preset.shape.height,
},
room,
);
export function makeGenerated(
preset: FurniturePreset,
index: number,
room: RoomConfig,
others: Rect[] = [],
): FurnitureConfig {
const b = findFreeSpot(room, { width: preset.shape.width, height: preset.shape.height }, others);
return {
id: `${preset.id}_gen_${Date.now()}_${index}`,
name: preset.name,
@@ -22,11 +19,14 @@ export function makeGenerated(preset: FurniturePreset, index: number, room: Room
};
}
export function makePlaced(preset: FurniturePreset, x: number, y: number, room: RoomConfig): FurnitureConfig {
const b = clampRectToRoom(
{ x, y, width: preset.shape.width, height: preset.shape.height },
room,
);
export function makePlaced(
preset: FurniturePreset,
x: number,
y: number,
room: RoomConfig,
others: Rect[] = [],
): FurnitureConfig {
const b = resolveMove({ x, y, width: preset.shape.width, height: preset.shape.height }, others, room);
return {
id: `${preset.id}_placed_${Date.now()}_${Math.round(Math.random() * 1e6)}`,
name: preset.name,
@@ -41,6 +41,7 @@ export function makePlaced(preset: FurniturePreset, x: number, y: number, room:
export function prepareForOptimize(state: LayoutState): LayoutState {
const presets = state.presets || [];
const entrance = entranceRect(state);
let furniture = [...state.furniture];
for (const preset of presets) {
@@ -54,7 +55,13 @@ export function prepareForOptimize(state: LayoutState): LayoutState {
generated = generated.slice(0, need);
}
while (generated.length < need) {
generated.push(makeGenerated(preset, generated.length, state.room));
const others: Rect[] = [
...placed,
...generated,
...furniture.filter((f) => f.type !== preset.id),
...(entrance ? [entrance] : []),
].map((f: any) => ({ x: f.shape.x, y: f.shape.y, width: f.shape.width, height: f.shape.height }));
generated.push(makeGenerated(preset, generated.length, state.room, others));
}
const synced = [...placed, ...generated].map((f) => ({
+9 -11
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@@ -1,7 +1,7 @@
import type { LayoutEvaluation, LayoutState } from '../types';
import type { LayoutEvaluation, LayoutState, Rect } from '../types';
import { evaluateLayout } from '../layout/evaluator';
import { Furniture } from '../furniture/Furniture';
import { clampRectToRoom } from '../geometry/bounds';
import { entranceRect, findFreeSpot } from '../geometry/bounds';
export interface RandomSearchOptions {
iterations: number;
@@ -19,17 +19,15 @@ export function runRandomSearch(
for (let i = 0; i < options.iterations; i++) {
const candidate = cloneState(bestState);
const room = { width: options.roomWidth, height: options.roomHeight };
const entrance = entranceRect(candidate);
for (const f of candidate.furniture) {
if (f.lockedForOptimization) continue;
const b = clampRectToRoom(
{
x: Math.random() * Math.max(0, options.roomWidth - f.shape.width),
y: Math.random() * Math.max(0, options.roomHeight - f.shape.height),
width: f.shape.width,
height: f.shape.height,
},
{ width: options.roomWidth, height: options.roomHeight },
);
const others: Rect[] = candidate.furniture
.filter((o) => o.id !== f.id)
.map((o) => ({ x: o.shape.x, y: o.shape.y, width: o.shape.width, height: o.shape.height }));
if (entrance) others.push(entrance);
const b = findFreeSpot(room, { width: f.shape.width, height: f.shape.height }, others);
f.shape.x = b.x;
f.shape.y = b.y;
f.shape.width = b.width;