Preserve presets through optimization so object list survives after optimizing

This commit is contained in:
2026-10-17 22:28:37 -04:00
parent 2324d1db52
commit fa42856ccd
6 changed files with 27 additions and 78 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>furniture-app</title>
<script type="module" crossorigin src="/assets/index-BP-dLhBi.js"></script>
<script type="module" crossorigin src="/assets/index-DE7tP3Fy.js"></script>
<link rel="stylesheet" crossorigin href="/assets/index-9k24Ci9h.css">
</head>
<body>
+5
View File
@@ -16,6 +16,11 @@ export function optimizeWithNN(state: LayoutState, options: NNOptions = {}): { b
...f,
shape: { ...f.shape, points: f.shape.points?.map((p) => ({ ...p })) },
})),
presets: state.presets?.map((p) => ({
...p,
shape: { ...p.shape },
conditions: p.conditions.map((c) => ({ ...c, params: { ...(c.params || {}) } })),
})),
};
const entrance = candidate.entrance;
+2 -14
View File
@@ -308,23 +308,11 @@ export function ControlPanel({
<div className="grid-2">
<label className="field">
<span>Width</span>
<NumberField
value={state.room.width}
min={100}
max={5000}
width="100%"
onChange={(v) => setRoom({ width: v })}
/>
<NumberField value={state.room.width} min={100} width="100%" onChange={(v) => setRoom({ width: v })} />
</label>
<label className="field">
<span>Height</span>
<NumberField
value={state.room.height}
min={100}
max={5000}
width="100%"
onChange={(v) => setRoom({ height: v })}
/>
<NumberField value={state.room.height} min={100} width="100%" onChange={(v) => setRoom({ height: v })} />
</label>
</div>
</div>
+17 -61
View File
@@ -33,38 +33,6 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
return () => clearInterval(t);
}, [showPaths]);
const [viewport, setViewport] = useState({ width: 1200, height: 800 });
const containerRef = useRef<HTMLDivElement>(null);
useEffect(() => {
const resize = () => {
if (containerRef.current) {
setViewport({
width: Math.floor(containerRef.current.clientWidth),
height: Math.floor(containerRef.current.clientHeight),
});
}
};
resize();
window.addEventListener('resize', resize);
return () => window.removeEventListener('resize', resize);
}, []);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const dpr = Math.max(1, window.devicePixelRatio || 1);
const baseW = Math.min(state.room.width, viewport.width || state.room.width);
const baseH = Math.min(state.room.height, viewport.height || state.room.height);
canvas.style.width = `${baseW}px`;
canvas.style.height = `${baseH}px`;
canvas.width = baseW * dpr;
canvas.height = baseH * dpr;
const ctx = canvas.getContext('2d');
if (ctx) ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
draw();
}, [state.room.width, state.room.height, zoom, viewport]);
useEffect(() => {
draw();
}, [state, selectedId, mode, zoom, showPaths, phase]);
@@ -74,14 +42,9 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
if (!canvas) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
const dpr = Math.max(1, window.devicePixelRatio || 1);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.clearRect(0, 0, canvas.width / dpr, canvas.height / dpr);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.save();
const scaleX = (canvas.width / dpr) / state.room.width;
const scaleY = (canvas.height / dpr) / state.room.height;
const s = Math.min(scaleX, scaleY);
ctx.scale(s, s);
ctx.scale(zoom, zoom);
ctx.fillStyle = '#12151b';
ctx.fillRect(0, 0, state.room.width, state.room.height);
@@ -90,21 +53,16 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
ctx.strokeStyle = 'rgba(255,255,255,0.035)';
ctx.lineWidth = 1;
const step = 25;
const maxLines = 2000;
const xCount = Math.min(Math.floor(state.room.width / step) + 1, maxLines);
const yCount = Math.min(Math.floor(state.room.height / step) + 1, maxLines);
for (let i = 0; i < xCount; i++) {
const x = i * step;
for (let x = 0; x <= state.room.width; x += step) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, Math.min(state.room.height, step * yCount));
ctx.lineTo(x, state.room.height);
ctx.stroke();
}
for (let i = 0; i < yCount; i++) {
const y = i * step;
for (let y = 0; y <= state.room.height; y += step) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(Math.min(state.room.width, step * xCount), y);
ctx.lineTo(state.room.width, y);
ctx.stroke();
}
@@ -350,19 +308,17 @@ export function RoomCanvas({ state, onStateChange, mode, selectedId, onSelect, s
};
return (
<div ref={containerRef} style={{ width: '100%', height: '100%' }}>
<canvas
ref={canvasRef}
width={Math.min(state.room.width, 2000)}
height={Math.min(state.room.height, 2000)}
style={{ maxWidth: '100%', maxHeight: '100%', width: '100%', height: '100%', objectFit: 'contain' }}
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onDragOver={handleDragOver}
onDrop={handleDrop}
/>
</div>
<canvas
ref={canvasRef}
width={Math.max(state.room.width, 400)}
height={Math.max(state.room.height, 300)}
style={{ maxWidth: '100%', height: 'auto' }}
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onDragOver={handleDragOver}
onDrop={handleDrop}
/>
);
}
+1 -2
View File
@@ -35,8 +35,7 @@ export function colliderCorners(c: Collider): Point[] {
function project(points: Point[], axis: Point): [number, number] {
let min = Infinity;
let max = -Infinity;
for (let i = 0; i < points.length; i++) {
const p = points[i];
for (const p of points) {
const d = p.x * axis.x + p.y * axis.y;
if (d < min) min = d;
if (d > max) max = d;
+1
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@@ -48,5 +48,6 @@ function cloneState(state: LayoutState): LayoutState {
room: { ...state.room },
entrance: state.entrance ? { ...state.entrance } : null,
furniture: state.furniture.map((f) => new Furniture(f).toConfig()),
presets: state.presets?.map((p) => ({ ...p, shape: { ...p.shape }, conditions: p.conditions.map((c) => ({ ...c, params: { ...(c.params || {}) } })) })),
};
}