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EIIFWHRN proprietary anything engine anything as in it's pretty bare and can be molded into anything

third party stuff includes: glfw, glm, glad, stbi, freetype, assimp,

current list of cool stuff ive implemented: -raycasting, can detect collision between boxes and models -volume calculations -model importing -collision detection between boxes using axis aligned bounding boxes and seperating axis theorem -gui -gui rounding -basic box physics (very dogwater rn) -mesh slicing (as in cutting them in half and whatnot) -more coming soon (tm)

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