24 lines
498 B
GLSL
24 lines
498 B
GLSL
#version 330 core
|
|
layout (location = 0) in vec2 aPos;
|
|
layout (location = 1) in vec2 aTexCoords;
|
|
|
|
out vec2 TexCoords;
|
|
|
|
uniform vec2 screenSize;
|
|
uniform vec2 pixelPos;
|
|
uniform vec2 pixelScale;
|
|
|
|
uniform float z;
|
|
uniform float rotation;
|
|
|
|
void main()
|
|
{
|
|
vec2 unitPos = aPos * 0.5 + 0.5;
|
|
vec2 pixelPosTopLeft = pixelPos + unitPos * pixelScale;
|
|
vec2 ndc = (pixelPosTopLeft / screenSize) * 2.0 - 1.0;
|
|
ndc.y = -ndc.y;
|
|
|
|
gl_Position = vec4(ndc, 0.0f, 1.0f);
|
|
|
|
TexCoords = aTexCoords;
|
|
} |