Unify presets and objects into one Objects list; every object card has an amount field
This commit is contained in:
Vendored
+2
-2
@@ -5,8 +5,8 @@
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<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>furniture-app</title>
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<script type="module" crossorigin src="/assets/index-xKTFqHjg.js"></script>
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<link rel="stylesheet" crossorigin href="/assets/index-DfR9GACM.css">
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<script type="module" crossorigin src="/assets/index-r1bklXRq.js"></script>
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<link rel="stylesheet" crossorigin href="/assets/index-Gl7EQEpA.css">
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</head>
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<body>
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<div id="root"></div>
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+38
-23
@@ -13,29 +13,6 @@ const initialState: LayoutState = {
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presets: DEFAULT_PRESETS,
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};
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function syncFurniture(state: LayoutState): LayoutState {
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const presets = state.presets || [];
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let furniture = [...state.furniture];
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for (const preset of presets) {
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const desired = preset.amount ?? 0;
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const existing = furniture.filter((f) => f.type === preset.id);
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if (existing.length > desired) {
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const removeIds = new Set(
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[...existing]
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.sort((a, b) => Number(a.placed) - Number(b.placed))
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.slice(0, existing.length - desired)
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.map((f) => f.id),
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);
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furniture = furniture.filter((f) => !removeIds.has(f.id));
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} else if (existing.length < desired) {
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for (let i = existing.length; i < desired; i++) {
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furniture.push(makeFurniture(preset, i));
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}
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}
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}
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return { ...state, furniture };
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}
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function makeFurniture(preset: FurniturePreset, index: number): FurnitureConfig {
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return {
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id: `${preset.id}_${Date.now()}_${index}`,
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@@ -53,6 +30,44 @@ function makeFurniture(preset: FurniturePreset, index: number): FurnitureConfig
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};
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}
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function syncFurniture(state: LayoutState): LayoutState {
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const presets = state.presets || [];
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const validIds = new Set(presets.map((p) => p.id));
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let furniture = state.furniture.filter((f) => !f.type || f.type === 'custom' || validIds.has(f.type));
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for (const preset of presets) {
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const desired = preset.amount ?? 0;
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const existing = furniture.filter((f) => f.type === preset.id);
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if (existing.length > desired) {
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const removeIds = new Set(
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[...existing]
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.sort((a, b) => Number(a.placed) - Number(b.placed))
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.slice(0, existing.length - desired)
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.map((f) => f.id),
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);
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furniture = furniture.filter((f) => !removeIds.has(f.id));
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} else if (existing.length < desired) {
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for (let i = existing.length; i < desired; i++) {
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furniture.push(makeFurniture(preset, i));
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}
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}
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furniture = furniture.map((f) =>
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f.type === preset.id
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? {
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...f,
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shape: { ...f.shape, width: preset.shape.width, height: preset.shape.height },
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color: preset.color,
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conditions: preset.conditions.map((c) => ({ ...c, params: { ...(c.params || {}) } })),
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}
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: f,
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);
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}
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return { ...state, furniture };
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}
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function App() {
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const [state, setState] = useState<LayoutState>(initialState);
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const [mode, setMode] = useState<'layout' | 'optimize'>('layout');
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+4
-1
@@ -32,7 +32,10 @@ export function optimizeWithNN(state: LayoutState, options: NNOptions = {}): { b
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targetY = entrance.y + (Math.random() - 0.5) * 40;
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} else if (needsNearObj) {
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const tid = (needsNearObj.params as any)?.targetId;
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const t = tid ? candidate.furniture.find((x) => x.id === tid) : undefined;
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const t = tid
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? candidate.furniture.find((x) => x.id === tid) ||
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candidate.furniture.find((x) => x.type === tid && x.id !== f.id)
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: undefined;
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if (t) {
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targetX = t.shape.x + t.shape.width / 2 - f.shape.width / 2 + (Math.random() - 0.5) * 30;
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targetY = t.shape.y + t.shape.height / 2 - f.shape.height / 2 + (Math.random() - 0.5) * 30;
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+135
-226
@@ -1,5 +1,5 @@
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import { useState } from 'react';
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import type { ConditionKind, Entrance, FurnitureConfig, FurniturePreset, LayoutState, RoomConfig } from '../types';
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import { useEffect, useState } from 'react';
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import type { ConditionKind, Entrance, FurniturePreset, LayoutState, RoomConfig } from '../types';
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import { NumberField } from './NumberField';
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interface ControlPanelProps {
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@@ -34,6 +34,8 @@ const CONDITION_LABELS: Record<ConditionKind, string> = {
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open_circulation: 'Open circulation',
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};
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const SWATCHES = ['#a1887f', '#d7ccc5', '#90caf9', '#a5d6a7', '#ef9a9a', '#ce93d8', '#ffcc80'];
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export function ControlPanel({
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state,
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onStateChange,
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@@ -46,92 +48,66 @@ export function ControlPanel({
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timeLeft,
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}: ControlPanelProps) {
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const [openId, setOpenId] = useState<string | null>(null);
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const objects = state.presets || [];
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const setRoom = (room: Partial<RoomConfig>) => {
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onStateChange({ ...state, room: { ...state.room, ...room } });
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};
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const selectedTypeId = selectedId
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? state.furniture.find((f) => f.id === selectedId)?.type ?? (selectedId === '__entrance__' ? '__entrance__' : null)
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: null;
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useEffect(() => {
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if (selectedTypeId) setOpenId(selectedTypeId);
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}, [selectedTypeId]);
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const setRoom = (room: Partial<RoomConfig>) => onStateChange({ ...state, room: { ...state.room, ...room } });
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const setEntrance = (entrance: Partial<Entrance>) => {
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if (!state.entrance) return;
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onStateChange({ ...state, entrance: { ...state.entrance, ...entrance } });
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};
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const placeEntrance = () => {
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onStateChange({ ...state, entrance: { x: 20, y: 20, width: 20, height: 20 } });
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const placeEntrance = () => onStateChange({ ...state, entrance: { x: 20, y: 20, width: 20, height: 20 } });
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const updateObject = (id: string, patch: Partial<FurniturePreset>) => {
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const presets = objects.map((p) => (p.id === id ? { ...p, ...patch } : p));
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onStateChange({ ...state, presets });
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};
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const setAmount = (id: string, amount: number) => updateObject(id, { amount: Math.max(0, amount) });
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const removeObject = (id: string) => {
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onStateChange({
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...state,
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presets: objects.filter((p) => p.id !== id),
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furniture: state.furniture.filter((f) => f.type !== id),
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});
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};
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const createObject = () => {
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const id = 'obj_' + Date.now();
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const newItem: FurnitureConfig = {
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const newObject: FurniturePreset = {
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id,
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name: 'Object ' + (state.furniture.length + 1),
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type: 'custom',
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shape: { type: 'rectangle', x: 100, y: 100, width: 50, height: 50 },
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name: 'Object ' + (objects.filter((o) => !o.isPreset).length + 1),
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color: SWATCHES[objects.length % SWATCHES.length],
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amount: 1,
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isPreset: false,
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shape: { type: 'rectangle', width: 50, height: 50 },
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conditions: [
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{ kind: 'walk_to_and_sit', weight: 1 },
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{ kind: 'accessible', weight: 1 },
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],
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color: '#90caf9',
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lockedForOptimization: false,
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placed: true,
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};
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onStateChange({ ...state, furniture: [...state.furniture, newItem] });
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onStateChange({ ...state, presets: [...objects, newObject] });
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onSelect(id);
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setOpenId(id);
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};
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const updatePreset = (id: string, patch: Partial<FurniturePreset>) => {
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const presets = (state.presets || []).map((p) => (p.id === id ? { ...p, ...patch } : p));
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onStateChange({ ...state, presets });
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};
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const setPresetAmount = (id: string, amount: number) => {
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const presets = (state.presets || []).map((p) => (p.id === id ? { ...p, amount: Math.max(0, amount) } : p));
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onStateChange({ ...state, presets });
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};
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const toggleLock = (id: string) => {
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const updated = state.furniture.map((f) =>
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f.id === id ? { ...f, lockedForOptimization: !f.lockedForOptimization } : f,
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);
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onStateChange({ ...state, furniture: updated });
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};
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const setNearObjectTarget = (id: string, targetId: string) => {
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const updated = state.furniture.map((f) => {
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if (f.id !== id) return f;
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return {
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...f,
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conditions: f.conditions.map((c) =>
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c.kind === 'near_object' ? { ...c, params: { ...c.params, targetId } } : c,
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),
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};
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});
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onStateChange({ ...state, furniture: updated });
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};
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const toggleFurnitureCondition = (id: string, k: ConditionKind, enabled: boolean) => {
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const updated = state.furniture.map((x) => {
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if (x.id !== id) return x;
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const has = x.conditions.some((c) => c.kind === k);
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if (enabled && !has) {
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const params = k === 'near_object' ? { targetId: '' } : {};
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return { ...x, conditions: [...x.conditions, { kind: k, weight: 1, params }] };
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}
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if (!enabled && has) {
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return { ...x, conditions: x.conditions.filter((c) => c.kind !== k) };
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}
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return x;
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});
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onStateChange({ ...state, furniture: updated });
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};
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const togglePresetCondition = (id: string, k: ConditionKind, enabled: boolean) => {
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const presets = (state.presets || []).map((p) => {
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const toggleObjectCondition = (id: string, k: ConditionKind, enabled: boolean) => {
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const presets = objects.map((p) => {
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if (p.id !== id) return p;
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const has = p.conditions.some((c) => c.kind === k);
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if (enabled && !has) {
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return { ...p, conditions: [...p.conditions, { kind: k, weight: 1, params: {} }] };
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const params = k === 'near_object' ? { targetId: '' } : {};
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return { ...p, conditions: [...p.conditions, { kind: k, weight: 1, params }] };
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}
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if (!enabled && has) {
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return { ...p, conditions: p.conditions.filter((c) => c.kind !== k) };
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@@ -141,64 +117,44 @@ export function ControlPanel({
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onStateChange({ ...state, presets });
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};
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const setNearObjectTarget = (id: string, targetId: string) => {
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const presets = objects.map((p) => {
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if (p.id !== id) return p;
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return {
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...p,
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conditions: p.conditions.map((c) =>
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c.kind === 'near_object' ? { ...c, params: { ...c.params, targetId } } : c,
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),
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};
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});
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onStateChange({ ...state, presets });
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};
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const toggleOpen = (id: string) => {
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onSelect(id);
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onSelect(id === '__entrance__' ? '__entrance__' : id);
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setOpenId((cur) => (cur === id ? null : id));
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};
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const conditionsEditor = (
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conditions: FurnitureConfig['conditions'],
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onToggle: (k: ConditionKind, enabled: boolean) => void,
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nearSelect?: { value: string; onChange: (v: string) => void; options: { id: string; name: string }[] },
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) => (
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<div className="cond-list">
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{CONDITION_KINDS.map((k) => {
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const active = conditions.some((c) => c.kind === k);
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return (
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<div className="cond" key={k}>
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<label>
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<input type="checkbox" checked={active} onChange={(e) => onToggle(k, e.target.checked)} />
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{CONDITION_LABELS[k]}
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</label>
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{k === 'near_object' && active && nearSelect && (
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<select
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value={nearSelect.value}
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onClick={(e) => e.stopPropagation()}
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onChange={(e) => nearSelect.onChange(e.target.value)}
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>
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<option value="">Select object…</option>
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{nearSelect.options.map((o) => (
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<option key={o.id} value={o.id}>
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{o.name}
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</option>
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))}
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</select>
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)}
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</div>
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);
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})}
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</div>
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);
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const renderPresetCard = (p: FurniturePreset) => {
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const open = openId === 'preset_' + p.id;
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const renderObjectCard = (p: FurniturePreset) => {
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const open = openId === p.id;
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return (
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<div className={`obj-card ${open ? 'open' : ''}`} key={p.id}>
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<div className="obj-head" onClick={() => toggleOpen('preset_' + p.id)}>
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<div key={p.id} className={`obj-card ${open ? 'open' : ''}`}>
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<div className="obj-head" onClick={() => toggleOpen(p.id)}>
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<span className={`obj-caret ${open ? 'open' : ''}`}>▶</span>
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<span className="obj-swatch" style={{ background: p.color }} />
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<span className="obj-name">{p.name}</span>
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<span className="obj-count" onClick={(e) => e.stopPropagation()}>
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<NumberField
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value={p.amount ?? 0}
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min={0}
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width={44}
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onChange={(v) => setPresetAmount(p.id, v)}
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/>
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<NumberField value={p.amount ?? 0} min={0} width={44} onChange={(v) => setAmount(p.id, v)} />
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</span>
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</div>
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{open && (
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<div className="obj-body">
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{!p.isPreset && (
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<label className="field" style={{ marginBottom: 10 }}>
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<span>Name</span>
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<input value={p.name} onChange={(e) => updateObject(p.id, { name: e.target.value })} />
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</label>
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)}
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<div className="grid-2">
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<label className="field">
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<span>Width</span>
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@@ -206,7 +162,7 @@ export function ControlPanel({
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value={p.shape.width}
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min={10}
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width="100%"
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onChange={(v) => updatePreset(p.id, { shape: { ...p.shape, width: v } })}
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onChange={(v) => updateObject(p.id, { shape: { ...p.shape, width: v } })}
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/>
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</label>
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<label className="field">
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@@ -215,97 +171,76 @@ export function ControlPanel({
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value={p.shape.height}
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min={10}
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width="100%"
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onChange={(v) => updatePreset(p.id, { shape: { ...p.shape, height: v } })}
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/>
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</label>
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</div>
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<div className="section-title" style={{ marginTop: 12 }}>
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Default Conditions
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</div>
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{conditionsEditor(p.conditions, (k, enabled) => togglePresetCondition(p.id, k, enabled))}
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</div>
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)}
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</div>
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);
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};
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const renderObjectCard = (f: FurnitureConfig) => {
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const open = openId === f.id;
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const selected = selectedId === f.id;
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return (
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<div key={f.id} className={`obj-card ${selected ? 'selected' : ''}`}>
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<div className="obj-head" onClick={() => toggleOpen(f.id)}>
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<span className={`obj-caret ${open ? 'open' : ''}`}>▶</span>
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<span className="obj-swatch" style={{ background: f.color || '#9aa0a6' }} />
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<span className="obj-name">{f.name}</span>
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{f.lockedForOptimization && <span className="obj-badge locked">locked</span>}
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</div>
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{open && (
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<div className="obj-body">
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<label className="field">
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<span>Name</span>
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<input
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value={f.name}
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onClick={(e) => e.stopPropagation()}
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onChange={(e) => {
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const updated = state.furniture.map((x) => (x.id === f.id ? { ...x, name: e.target.value } : x));
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onStateChange({ ...state, furniture: updated });
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}}
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/>
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</label>
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<div className="grid-2" style={{ marginTop: 8 }}>
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<label className="field">
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<span>Width</span>
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<NumberField
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value={f.shape.width}
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min={10}
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width="100%"
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onChange={(v) => {
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const updated = state.furniture.map((x) =>
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x.id === f.id ? { ...x, shape: { ...x.shape, width: v } } : x,
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);
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onStateChange({ ...state, furniture: updated });
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}}
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/>
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</label>
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<label className="field">
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<span>Height</span>
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<NumberField
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value={f.shape.height}
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min={10}
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width="100%"
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onChange={(v) => {
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const updated = state.furniture.map((x) =>
|
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x.id === f.id ? { ...x, shape: { ...x.shape, height: v } } : x,
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);
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onStateChange({ ...state, furniture: updated });
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}}
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onChange={(v) => updateObject(p.id, { shape: { ...p.shape, height: v } })}
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/>
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</label>
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</div>
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<div className="row" style={{ marginTop: 10 }}>
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<label>
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<input
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type="checkbox"
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||||
checked={f.lockedForOptimization}
|
||||
onChange={() => toggleLock(f.id)}
|
||||
/>
|
||||
Lock position
|
||||
</label>
|
||||
<span className="hint" style={{ margin: 0 }}>
|
||||
Color
|
||||
</span>
|
||||
<div className="swatch-row">
|
||||
{SWATCHES.map((c) => (
|
||||
<button
|
||||
key={c}
|
||||
className={`swatch-btn ${p.color === c ? 'active' : ''}`}
|
||||
style={{ background: c }}
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
updateObject(p.id, { color: c });
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
<div className="section-title" style={{ marginTop: 12 }}>
|
||||
Conditions
|
||||
</div>
|
||||
{conditionsEditor(
|
||||
f.conditions,
|
||||
(k, enabled) => toggleFurnitureCondition(f.id, k, enabled),
|
||||
{
|
||||
value:
|
||||
(f.conditions.find((c) => c.kind === 'near_object')?.params as { targetId?: string } | undefined)
|
||||
?.targetId || '',
|
||||
onChange: (v) => setNearObjectTarget(f.id, v),
|
||||
options: state.furniture.filter((o) => o.id !== f.id).map((o) => ({ id: o.id, name: o.name })),
|
||||
},
|
||||
<div className="cond-list">
|
||||
{CONDITION_KINDS.map((k) => {
|
||||
const active = p.conditions.some((c) => c.kind === k);
|
||||
const targetId = (p.conditions.find((c) => c.kind === k)?.params as { targetId?: string } | undefined)
|
||||
?.targetId;
|
||||
return (
|
||||
<div className="cond" key={k}>
|
||||
<label>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={active}
|
||||
onChange={(e) => toggleObjectCondition(p.id, k, e.target.checked)}
|
||||
/>
|
||||
{CONDITION_LABELS[k]}
|
||||
</label>
|
||||
{k === 'near_object' && active && (
|
||||
<select
|
||||
value={targetId || ''}
|
||||
onClick={(e) => e.stopPropagation()}
|
||||
onChange={(e) => setNearObjectTarget(p.id, e.target.value)}
|
||||
>
|
||||
<option value="">Select object…</option>
|
||||
{objects
|
||||
.filter((o) => o.id !== p.id)
|
||||
.map((o) => (
|
||||
<option key={o.id} value={o.id}>
|
||||
{o.name}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
{!p.isPreset && (
|
||||
<button
|
||||
style={{ marginTop: 12, width: '100%' }}
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
removeObject(p.id);
|
||||
}}
|
||||
>
|
||||
Delete Object
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
@@ -338,21 +273,11 @@ export function ControlPanel({
|
||||
<div className="grid-2">
|
||||
<label className="field">
|
||||
<span>Width</span>
|
||||
<NumberField
|
||||
value={state.room.width}
|
||||
min={100}
|
||||
width="100%"
|
||||
onChange={(v) => setRoom({ width: v })}
|
||||
/>
|
||||
<NumberField value={state.room.width} min={100} width="100%" onChange={(v) => setRoom({ width: v })} />
|
||||
</label>
|
||||
<label className="field">
|
||||
<span>Height</span>
|
||||
<NumberField
|
||||
value={state.room.height}
|
||||
min={100}
|
||||
width="100%"
|
||||
onChange={(v) => setRoom({ height: v })}
|
||||
/>
|
||||
<NumberField value={state.room.height} min={100} width="100%" onChange={(v) => setRoom({ height: v })} />
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
@@ -369,17 +294,14 @@ export function ControlPanel({
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="section">
|
||||
<div className="section-title">Presets</div>
|
||||
<div className="obj-list">{(state.presets || []).map(renderPresetCard)}</div>
|
||||
</div>
|
||||
|
||||
<div className="section">
|
||||
<div className="section-title">Objects</div>
|
||||
<div className="obj-list">{objects.map(renderObjectCard)}</div>
|
||||
|
||||
{state.entrance && (
|
||||
<div
|
||||
className={`obj-card ${selectedId === '__entrance__' ? 'selected' : ''}`}
|
||||
style={{ marginBottom: 6 }}
|
||||
style={{ marginTop: 6 }}
|
||||
>
|
||||
<div className="obj-head" onClick={() => onSelect('__entrance__')}>
|
||||
<span className="obj-swatch" style={{ background: '#3fbf7f' }} />
|
||||
@@ -391,19 +313,11 @@ export function ControlPanel({
|
||||
<div className="grid-2">
|
||||
<label className="field">
|
||||
<span>X</span>
|
||||
<NumberField
|
||||
value={state.entrance.x}
|
||||
width="100%"
|
||||
onChange={(v) => setEntrance({ x: v })}
|
||||
/>
|
||||
<NumberField value={state.entrance.x} width="100%" onChange={(v) => setEntrance({ x: v })} />
|
||||
</label>
|
||||
<label className="field">
|
||||
<span>Y</span>
|
||||
<NumberField
|
||||
value={state.entrance.y}
|
||||
width="100%"
|
||||
onChange={(v) => setEntrance({ y: v })}
|
||||
/>
|
||||
<NumberField value={state.entrance.y} width="100%" onChange={(v) => setEntrance({ y: v })} />
|
||||
</label>
|
||||
<label className="field">
|
||||
<span>Width</span>
|
||||
@@ -428,11 +342,6 @@ export function ControlPanel({
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
{state.furniture.length === 0 ? (
|
||||
<div className="empty">No objects yet — add a preset or create one.</div>
|
||||
) : (
|
||||
<div className="obj-list">{state.furniture.map(renderObjectCard)}</div>
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
|
||||
@@ -6,6 +6,7 @@ export const DEFAULT_PRESETS: FurniturePreset[] = [
|
||||
name: 'Table',
|
||||
color: '#a1887f',
|
||||
amount: 0,
|
||||
isPreset: true,
|
||||
shape: { type: 'rectangle', width: 80, height: 60 },
|
||||
conditions: [
|
||||
{ kind: 'walk_to_and_sit', weight: 1 },
|
||||
@@ -17,6 +18,7 @@ export const DEFAULT_PRESETS: FurniturePreset[] = [
|
||||
name: 'Chair',
|
||||
color: '#d7ccc5',
|
||||
amount: 0,
|
||||
isPreset: true,
|
||||
shape: { type: 'rectangle', width: 40, height: 40 },
|
||||
conditions: [
|
||||
{ kind: 'walk_to_and_sit', weight: 1 },
|
||||
|
||||
+20
-2
@@ -387,11 +387,29 @@ label {
|
||||
text-align: center;
|
||||
background: var(--bg-panel);
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 6px;
|
||||
padding: 4px 6px;
|
||||
border-radius: var(--radius-sm);
|
||||
padding: 5px 6px;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.swatch-row {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.swatch-btn {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
border-radius: 50%;
|
||||
padding: 0;
|
||||
border: 2px solid transparent;
|
||||
box-shadow: inset 0 0 0 1px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.swatch-btn.active {
|
||||
border-color: var(--accent);
|
||||
}
|
||||
|
||||
.obj-count input:focus {
|
||||
border-color: var(--accent);
|
||||
box-shadow: 0 0 0 3px var(--accent-soft);
|
||||
|
||||
+11
-6
@@ -89,14 +89,19 @@ function scoreCondition(
|
||||
case 'near_object': {
|
||||
const tid = (c.params as any)?.targetId;
|
||||
if (!tid) return 0.3;
|
||||
const t = state.furniture.find((x) => x.id === tid);
|
||||
if (!t) return 0.3;
|
||||
const targets = state.furniture.filter((x) => x.id === tid || (x.type === tid && x.id !== f.id));
|
||||
if (targets.length === 0) return 0.3;
|
||||
const cx = f.shape.x + f.shape.width / 2;
|
||||
const cy = f.shape.y + f.shape.height / 2;
|
||||
const tx = t.shape.x + t.shape.width / 2;
|
||||
const ty = t.shape.y + t.shape.height / 2;
|
||||
const d = Math.sqrt((cx - tx) ** 2 + (cy - ty) ** 2);
|
||||
return Math.max(0, 1 - d / 80);
|
||||
let best = 0;
|
||||
for (const t of targets) {
|
||||
const tx = t.shape.x + t.shape.width / 2;
|
||||
const ty = t.shape.y + t.shape.height / 2;
|
||||
const d = Math.sqrt((cx - tx) ** 2 + (cy - ty) ** 2);
|
||||
const s = Math.max(0, 1 - d / 80);
|
||||
if (s > best) best = s;
|
||||
}
|
||||
return best;
|
||||
}
|
||||
case 'open_circulation': {
|
||||
return path && path.length > 2 ? 0.7 : 0.5;
|
||||
|
||||
@@ -96,6 +96,7 @@ export interface FurniturePreset {
|
||||
conditions: ConditionSpec[];
|
||||
color?: string;
|
||||
amount?: number;
|
||||
isPreset?: boolean;
|
||||
}
|
||||
|
||||
export interface LayoutState {
|
||||
|
||||
Reference in New Issue
Block a user